Changes for Smolensk '41 Version 2.02 Gold - New 2D Graphics Engine - Optional Smolensk Big map with extensive German naming by PhilippeƂ. File name is Smolensk Big German. Delete the original Smolensk Big and copy Smolensk Big German and rename to Smolensk Big. Smolensk Big - orig included to allow reversion to the original map. - New Optional Rule - Extended Patrolling. when this rule is selected, Patrolling units will cancel deception effects of both partisans and deployed deception units. If not selected Patrolling only cancels the deception effects of partisans. - New Optional Rule - Amphibious Movement. When this rule is selected, Amphibious units can move through a single water hex at the cost of its full Movement Allowance. It can only enter and exit the water hex via a non-water hex. - Special Engineering vehicles expanded to allow the British AVRE's unique capabilities. AVRE's can build bridges, clear mines, and damage anti-tank ditches. - Revised Optional Rule - Recon Spotting. A recon spotting attempt may spot units at a range of current visibility plus one hex. The plus one hex has been added. - Added ability to Highlight "Patrolling Units" from the View -> Highlight menu. - Fixed an issue where destroyed full-hex ferries allow supply to flow across them. - Added Limited Objectives, which are objectives that expire after a set number of turns. When an objective expires, the side that held it at the moment it expired will gain the points and the objective will be removed from the map. When objectives are removed from the map then they can no longer change ownership; the ownership and points awarded are permanent. If an objective is a Limited Objective, then the Objectives Dialog will now display an "L" and a number. The "L" stands for "Limited" and the number listed is the turn number that the objective will expire (the objective will expire after that turn has been completed). - Added Rail Capacity Variation feature that allows the rail capacity of both sides to be adjusted on certain dates during the scenario. Any changes in rail capacity will be listed in the Command Report dialog. - Added a Replacement Rate Modifier value in the PDT, which allows the overall replacement rate of both sides to be reduced or increased depending on campaign specific considerations. After this change, standard replacement rates will now be 1/2 in general, but in Serbia '14 specifically replacement rates are very low, or non existant due to the theater. - Added a Mountain Unit flag which can be given to all types of units. Mountain Units have... *the ability to move through cliff hex sides *1/2 the normal combat modifier associated with terrain elevation differences *1/2 movement penalty associated with embankment and escarpment hex sides *1/2 the movement penalty associated with moving up terrain eleavtions *1.25 times higher VP value than normal infantry *a new map symbol - Added an "Irregular Unit" status, which can be applied to units in the Order of Battle. Irregular units are identical to Partisan Units except that irregulars do not disrupt enemy movement, and irregulars can become detached from their parent HQ if they move outside of the HQ's command radius. - Change so that disrupted partisan units will not disrupt enemy Travel Mode movement (only non-disrupted partisan units will disrupt enemy Travel Mode movement). - Change so that detached units will no longer gain replacements. - Change so that it is now possible for units to move tactically at night without becoming disrupted (70% chance of disruption per hex, rather than 100%), mainly in order to allow for night assaults, but also short emergency movements. - Change so that Siege Guns have 10x their nominal fire value when firing at bunkers, rather than having no increase. That said, Siege Guns are still less effective versus bunkers than redoubts and forts because bunkers are much smaller targets to hit. - Added the IS GLOBAL attribute to Supply Variations. When specified, the variation will affect both the on map Supply Sources and the Global Supply value. - Fixed an issue that caused the Victory Dialog to not be displayed in a PBEM game when the replay of the last turn was skipped. - Fixed an issue where horse units in Travel Mode would suffer Night Disruption when crossing a Light Bridge. - Fixed an issue where the Strength Dialog would be scrolled to the bottom of the Order of Battle when the dialog was opened. - Added a feature to allow Exit Objectives to be specified as Exit-National, which only provides Victory Points if the units exiting the map match the nationality of the Exit-National Objective. - Change so that minefield attacks against Naval Units are multiplied by 10. - Change so that the Digging-In probability in the Parameters Data can now be a decimal number. - References to Ferries removed from the master maps. These were not relevant in game terms - Fixed incorrectly configured German motorcycle and engineer units in the Orsha New OOB Changes for Smolensk '41 Version 2.01 Gold - First Gold release - Units no longer have their movement points halved when disrupted during day. At night disrupted units are reduced to two thirds movement. - A 'Place All Reinforcements' function has been added. - New 'modern icon' toolbar. This is a permanent change for the moment. - Unit stacking on board adjusted to take into account the larger unit counters. - All new in-game sounds - New Smolensk '41 master map. The map has been redone with additional names and features. - Revised and slimmed down the 2D terrain slopes to show elevations. - New and revised Unit box graphics based off Panzer Battles. - New and revised terrain graphics for all ground states. A clean version without the subtle hexside and lighter centre is included under the \Map\No Hex Outline directory. These can be copied into the map directory, overwriting the originals. Copying the files from \Map\Hex Outline will restore the defaults - New and revised hex features/hex side graphics. - Official Expansion Pack 1 & 2 included - All Volcano Man ALT Scenarios, OOB's & PDT's included - Official theBlitz.com HTH scenario #0709_01_Mogilev_PBEM included Changes for Smolensk '41 2.0 - First John Tiller Software release. - Change so that half Frozen Penalty is applied only to Urban (Village, Town, City, and Industrial) hexes. NOTE: Starting with this version, no CD-check is performed by the main program and all documentation is supported only in PDF format, available from the Help menu in each application. Changes for Smolensk '41 1.16 - Added Magnified 2D view with 2x sized graphics. - Change so that Disrupted units do not receive replacements and Detached units receive replacements at one-fourth (not one-half) the normal rate. - Change to allow Battleships to fire AA at high flying aircraft. - Added new Forced Bridge Crossing Rule which allows units to force a bridge crossing against enemy ZOC (see Users Manual under Movement). - Increased Engineer digging in bonus from 2x to 3x. - Added toolbar button for highlighting units in Travel Mode. - Added new Bunker and Mine Prob Parameter Data Values and allowing non-bridge engineer units to construct Bunkers. - Added new Night Move Disruption parameter data value which determines probability of night movement by non-rail and non-travel or non-road movement units causing Disruption. - Change so that Interdiction attacks have twice the chance of Disruption and can cause the loss of up to half the movement allowance in movement points. - Added a range 1 hard target artillery fire modifier (see Users Manual under Firing). - Added Optional Rule for delayed reporting of enemy Disruption. - Change so that towed AT gun unit which changes to Travel Mode without expending any movement points prior to that change will not trigger enemy Opportunity Fire. - Added Quality Fire Modifier Parameter Data Value which applies to quality A and B units. - Added Fanatical nations which have special assault rules when defending. - (Editor) Added Reinforcemnts to Scenario Summary file under File Menu. Changes for Smolensk '41 1.15 - Fixes for Vista compatiblity. - Change so that F quality units can recover from Disruption and Broken. - Change so that for an HQ unit, both the actual and nominal command range are displayed in the alternate hex info area (actual/nominal), the Command Range view option uses the actual Command Range, while the Maximum Range view option shows the Nominal Command Range (see the Command section of the Users Manual). - Change so that bridge engineer companies have a lower probability of creating bridges than bridge engineer battalions. - Added ability for engineers to abandon an engineering bridge (see Engineer Menu). - Added current date and time to Scheduled Dialog. - Change so that Saving Movement Points will save enough points for a towed artillery unit to unlimber at the end of its movement. - Added the ability for commandos to blow bridges and damage AT trenches. - Change so that Partisans and Commandos can move from one enemy ZOC to another. - Change so that Commandos are always in command and never isolated. - (Editor) Added ability to determine units which have no on-map HQ under File Menu. - Added new Submap Editor (pcsub.exe). Changes for Smolensk '41 1.14 - Change to Rail Movement so that units in Rail Mode do not count against the total stacking in a hex, only against other units in Rail Mode. - Added new Partisan unit type (see Users Manual in section on Movement). - Added Partisan reinforcement type which moves to adjacent hex when arrival hex is occupied. - Change to allow hexside ferries to convey Supply. - Change so that indirect fire is twice as disruptive to HQ units as normal. - Added new Quality Fatigue Modifier optional rule. - Change to allow Engineers to ferry supply one hex across a river so that units on the other side are not Isolated. - Detached units are displayed with their unit name in yellow. - Change so that indirect fire and airstrikes spotted by only Detached units are half value. - Split Air Strike Hex Limits into two values, one for each side. - Added new Patrolling feature to use against Partisans and for spotting. - Added the ability for an organization to receive Replacements in addition to the standard unit strength recovery feature (see Order of Battle editor and Users Manual under Combat Results). - (Editor) Added the ability to define a Direct AI Order. - (Editor) Added "A" hotkey for toggling Stockpile status. - (Editor) Added the ability to highlight a single unit which allows AI orders to be given to individual units. - (Editor) Added the ability to assign AI Orders to specific Operations in Strategies (See AI Order Dialog). - (Editor) Added the ability to write a scenario summary to a text file (see File Menu). - Added new Parameter Data Editor (pcparam.exe). - (Scn) Conversion of Smolensk Op 10 scenario to use new Partisan feature. Changes for Smolensk '41 1.13 - Added new Frozen Penalty rules (see Environment section of Users Manual). - Change so that units with Hard Attack values of range 0 only have those attack values affect assaults under the optional Alternate Assault rule and not default assaults. - Changes to AT Guns including no ZOC, ability to retreat after assault, and increased disruption against hard vehicles. - Changes to Heavy AA Guns including no ZOC and increased disruption against hard vehicles. - In File Selection Dialog, it is now possible to list new scenarios based on the length of the scenario. - (Editor) Added hotkey "C" for combine/breakdown command. Changes for Smolensk '41 1.12 - Added ability to view wired bridges in Scenario Editor under View Menu. - Added a new Auto Move feature that automatically moves divisions in columns (See AI Orders feature in Main Program help file). - Change so that the use of AI Orders does not invoke additional AI actions. Changes for Smolensk '41 1.11a - Fix for bridge movement bug. Changes for Smolensk '41 1.11 - New implementation of DirectPlay which fixes DirectX 9 problems. - Modification so that F5-F8 now affect PBEM replay speed. - Change so that HQ units cannot initiate Digging-In. - Added total Victory Points of each side to Strength Dialog. - Added a new Storm weather feature (see the Environment in the Users Manual). - Change to move logic so that bridges can be crossed in the presence of Rubble. - Added ability to define small bridges as "Wired" and added an Auto-Bridge Demolition feature using Parameter Data values. - Added new Limited Air Recon optional rule (see Main Program documentation under Optional Rules Dialog). - Added ability to add Ferries to a scenario using the Scenario Editor and for those Ferries to be used by units to cross rivers and canals (see Hexes Menu in Scenario Editor for how to create Ferries, the Command menu in Main Program for how to destroy Ferries, and the Movement section of the Users Manual for how to cross rivers and canals using Ferries). - Added new Congestion feature which affects movement through a hex for a specified side (see Movement in Users Manual). - Added ability to designate a Corps or other organization as not being able to attach to or from (see Order of Battle Editor). - Change so that Amphibious units must be in Travel Mode to cross a River or Canal. - Change so that units that suffer a minefield attack lose movement points equal to S / 3 of their allowance, where S is the strength of the minefield (1, 2, or 3). - (Editor) Added ability to define a Release as "Fixing" which causes units in the specified organization to become Fixed when the Release is invoked. - (Editor) Added ability to "tie" reinforcements together so they all arrive at the same time by having all reinforcements in the group after the first have an arrival probability of 0 (see Reinforce Dialog in the Scenario Editor). - (Editor) Added ability to determine Fixed units with no Release under File Menu. - (Editor) Added ability to define a reinforcement as "Check Once Daily" which causes the arrival of the reinforcement to only be checked once a day at the same time as the original arrival date. - (Editor) Added ability to define a turn that an Active AI Order takes effect. - (Editor) Added ability to define multiple AI Orders for the same organization as long as they occur on different turns. - (Editor) Added "E" hot key for toggling Fixed status. Changes for Smolensk '41 1.10b - Fix for motorized infantry being able to enter Swamp or Marsh. Changes for Smolensk '41 1.10a - Fix for On-Foot units not being able to move from Swamp or Marsh. - Fix for viewing replay of opponent who has different On-Map Results setting. Changes for Smolensk '41 1.10 - Added a new On-Map Results feature which shows combat results on the map instead on in a dialog box. Feature can be turned on/off from the Settings Menu and defaults to on. - Modification in Digging-In probability for battalions and combined companies (see Users Manual under Movement). - Added ability in OB Editor to change Quality of organizations. - Added ability to flag a unit as a Demolition Unit (see OB Editor Manual and Users Manual under Engineers and Assaults). - Added ability to flag units as Low Reliability which increases their chance of Breakdown (see Movement in Users Manual). - Fix for Low Visibility Air Availability bug. - Added new "Sub Scenario" feature to Scenario Editor for creating sub-scenarios using sub-maps (see Scenario Menu in Scenario Editor). - Change so that SP artillery is not subject to Setting Up provided its side Setting Up value is at least 90%. - Added Fast AI Processing option under AI Menu equivalent to F8 hot key. Change so that F8 setting automatically turns of sound effects during the AI turn. This allows the player to play their turn normally with full sound effects and still have high-speed AI turns. Changes for Smolensk '41 1.09a - Fix for Fatigue accumulation for combined companies. Changes for Smolensk '41 1.09 - Change to Fatigue accumulation factor from 3 to 2 (see Fatigue section of Users Manual). - Added Fatigue for airborne losses. - Change so that Fixed units can change Travel Mode. - Change so that Frozen Streams become Gullies and Frozen Water Hexes stay Water. - Added ability to OB Editor to update component strength values. - Change so that units that are ferried must consist of Men (not Guns or Vehicles) in addition to movement class restrictions. - Added Air Strike Hex Limitation which limits number of air strikes possible against any one hex per player turn (see Air Power section of Users Manual). - Fix for being able to use rail movement over destroyed rail bridge. - Added Hot Key "P" for displaying the Organization Dialog. - Added View | Hex by Coordinate in the Main Game and Scenario Editor - Added Alternative Scrolling Setting for cases where default scrolling causes video display problems. - Supply Sources are now retained when the Explicit Supply Optional Rule is in effect for the purpose of determining Isolation only. - Added the ability to Shade protected reinforcement hexes (see View Menu in Main Program Manual). Changes for Smolensk '41 1.08 - Change to Explicit Supply that Supply Units in Travel or Rail Mode cannot provide supply. - Added Hex Fire Limitation rule that limits firing from any one hex to 3 times the maximum stack value. - Fix for Assault bug that was causing incorrect results. - Added new Optional Surrender rule which causes Broken defenders which lose an assault and cannot retreat to be eliminated. - Added Find ability in OB Editor. - Fix for AI firing and airstrikes at unspotted units when Optional Rule Firing by the Map is in effect. - Added new optional rule for Programmed Weather (see Environment section of Users Manual). - Added new Low Visibility Air Unit Availability feature (see Air Power in Users Manual). - Added new "On Foot" state for mechanized/motorized infantry. See Movement secton of Users Manual for details. - Added Hot Key "Y" for Reachable Hexes. - Added additional AI capabilities in Scenario Editor. - Added Quality Modifier for Engineer Bridge Building. - (Pdt) Reduced Russian vehicle breakdown from 18% to 12%. Changes for Smolensk '41 1.07a - Fix for AI bug that resulted in no attacks. Changes for Smolensk '41 1.07 - Added number of turns to File Selection Dialog. - Fixed a PBEM replay bug that occured with opposing side performed a Corps Attachment during their turn. - Fixed bug that resulted in program hang when Reachable Hexes is turned on and a unit is eliminated by Op Fire. - When Manual Defensive Fire is in effect, units are deselected after firing. - Fix so that towed guns get benefit of Bunkers and Pillboxes. - Added ability for Engineer units to clear Rubble. - Added new Vehicle Breakdown feature (see Movement section of Users Manual). - Supply Sources are not shown when FOW is in effect. - When an organization is highlighted, the Jump Map draws an oval around the approxmiate extent of that organization. - Added ability to prevent File Saves during turn in PBEM encrypted battles. - Added Indirect Fire Spotters Highlight function for highlighting spotters of Indirect Fire Units and "W" hotkey for this (see View Menu). - Change to Unit List displayed from Reinforcement Dialog to indicate Travel (T) and Rail (R) Mode of reinforcements. - Addition of Explicit Supply Optional Rule, but no scenarios implement the rule yet. - Added additional functionality to Order of Battle Editor through a new Components Menu. - Fix for crash in Two-Player Hot-Seat when turn is advanced with Reachable Hexes left on. - Fix for being able to Damage Ford hexsides. - (Scn) Converted many reinforcements in Vitebsk scenario to Travel Mode. - (Map) Fix to minor hexside in major river at (192, 104). - (Map) Fix to missing bridge. Changes for Smolensk '41 1.06 IMPORTANT NOTE: this update recalibrates combat losses to bring them in line with the other Panzer Campaign games. If you update your copy of the game to this version, you must ensure that all of your PBEM and network play opponents do so as well. After the update, you will notice that combat losses are lower than before, but comparable to other Panzer Campaigns games. - Added new 3D Counters option in Settings Menu. - Reduced Victory Points awarded for Aircraft losses by half. - Added ability in Scenario Editor to shift units on the map (see Hex Menu). - Added minefields to Jump Map. - Towed-guns in Travel Mode have 1/4 defense instead of the normal Travel Mode 1/2 defense. - Units have 1/4 fire value when firing from a hex they could not move into except via Road Movement. This applies to Tanks in Swamp and also Artillery deployed on a road in Swamp. - Fix for movement bug that allowed a single unit to move into an over-stacked hex at Road Movement. - Added Obstacle hexes which cost full movement allowance to enter, but cause no casualties. Obstacle hexes can be removed by Engineers and do not block Supply. - Fix for bug in Night Fatigue Optional Rule in PBEM games. - Added Quality modifier for ground recon spotting probability (same modifiers as for air recon). - Fix for bug that allowed a unit to recover more than 100% strength. - To improve the speed of the game, Reachable Hexes is not updated per-hex during drag-and-drop movement. - Fix for allowing Towed Guns to Setup while in Travel Mode. - Added Stockpiled Fire modifiers which can be used to override the default 200% value. - Added new Virtual Supply Truck Optional Rule for affecting supply values based on distance from source. - Added new Air Interception feature that causes air strikes to occasionally become intercepted. - Added Combined Organization Penalty when differing division-level forces combine in an Assault attack. - Added Hot Key "Q" for highlighting HQ units. - Added Delete button to File Selection Dialog. - Added feature to Order of Battle Editor to fix indexing problems with OB files. - (Pdt) Reduced combat results to bring Smolensk in-line with other PzC games. - (Map) Fix for river with stream hexside around (231,181). Changes for Smolensk '41 1.05 Note: this update makes changes to the Units.dat files which contain unit information. If you have made changes or additions to any units.dat files, you will want to save these before applying the update. - Fix for crash caused when Jump Map is used and shaded hexes are on. - Fix for non-functioning Cancel button in Air Target Dialog. - Fix for AI Order next-turn bug that caused AI processing for side played manually at end of first turn. - Added hot key H in main program and scenario editor for showing maximum range of selected units. - Added => notation to org name in Alternate Unit List display when organization has been attached. - Change to Improved Position icon. - Dropped halving of Command Range at night because of the detremental effect this was having on the Low Fuel test. - Change to Quality modifiers for poor units from D=-10% to D=-20% and from E=-20% to E=-40% (likewise for F units). - Fix for Highlight High Fatigue bug. - Introduced Indirect Fire modifier for Opportunity and Defensive Fire (Russian artillery is given a 50% Indirect Fire modifier). - Added Quality modifier for air recon spotting probability (see Users Manual for details). - Added Quality modifier for strength recovery (see Users Manual for details). - Fix for bug that allowed Interdiction when Visibility is 1 hex. - Added Help menu item and hot key F2 for viewing Users Manual. - Added "Deploying" description in Unit List to units which change out of travel mode under Manual Defensive Fire optional rule. - Fix for bug that caused Target Dialog to be displayed when firing at multiple units in an unspotted hex under Fire by the Map Optional Rule. - Another fix for bug that caused program hang when game is minimized during PBEM replay. - Fix for PBEM replay bug caused by excessively high stacking. - (OB) Change in Russian Infantry Battalion Hard Attack Value from 8/1 to 4/1 in new versions of OBs. - (Scn) Added Russian 102nd Rifle Division to Mogilev scenario. Changes for Smolensk '41 1.04 - Added ability to define IMPASSIBLE hexes in Scenario Editor allowing specific locations on map to be declared out of bounds for the game. - Change so that no Fatigue or Strength recovery occurs on first turn of scenario. - Added time of day indicator to status bar. - Added ability to sort old battles by date with most recent first. - Added list of units which recover strength to Command Report. - Fix for unit strength recovery algorithm. - Added Default button to Optional Rule Dialog for reestablishing default Optional Rules setting. - Fix for being able to Stockpile non-Artillery unit in Scenario Editor. - Possible fix for wrong Campaign Notes bug. - Added ability in Scenario Editor to define AI Orders for specific organizations. These determine initial AI Orders for these organizations when under AI Control. To Add AI Order, highlight organization, click on destination hex, and select Add AI Order from the Units Menu. - Change so that setting Divisional Markings is retained between games. - Fixed bug in calculation of HQ command radius. - Documented new Submap feature in the Scenario Editor documentation. - Increased parameter Refuel Precentage value from 30% to 50%. - Change so that Morale Checks are based on the organization size of the unit involved. - Fix for bug in Alternative Direct Fire Resolution that caused non-targeted hard targets to be affected by soft fire. - Added Optional No Low Fuel Effects rule. - Cut Night Fatigue accumulation in half and fixed bug associated with Night Fatigue and Optional Fatigue Recovery. - Increased size of Target Dialog. - Added [1] following unit name in Unit Alt view for units that can be combined. - Fixed PBEM replay spotting bug having to do with AI firing. - Fix for bug that allowed Engineer to damage own bridge. - (Maps) Converted all smaller maps to new Submap format. Note: the following changes do not affect Smolensk '41, but will be used in subsequent games in the Panzer Campaigns series. - Added halving of defense factor when vehicles assault into Bocage hexes. - Change so that Supply Sources cannot be increased in value to exceed global Supply Value as a result of Supply Variations. - Added ability to specify a starting date for a Supply Variation. Changes for Smolensk '41 1.03 - New Low Fuel rules. These affect non-HQ units other than Foot, Bicycle, Ski, and Horse units that move in a given day. The test for Low Fuel is done at the beginning of the midnight turn while the test for refueling is done at the beginning of each subsequent turn. The Low Fuel state cuts movement ability in half and results in half defense value. Otherwise, the same rules apply to determining and restoring Low Fuel as for Low Ammo. Motorized and Mechanized Infantry are not affected by Low Fuel while dismounted. For more information, see Supply in the Users Manual. - Added ability to ferry units across river or canal. Unit must be moving into or out of a hex containing a non-Disrupted, non-Broken Engineer unit at full Movement allowance not in Travel or Rail Mode and unit being ferried must be of Foot, Bicycle, Ski, or Horse class in Travel Mode, non-Disrupted, and non-Broken with full Movement allowance and moving into a hex that is valid for unit. - Added new Optional Rule for Recon Spotting that allows recon units to spot enemy units during the turn for 1/3 movement allowance cost. Added "Recon Unit" description to alternate Unit Box info so units that can use rule are identified. - Added [#] notation to unit name in Alt display to show number of subunits in Combined unit. - Showing current attachment to Add Attachment Dialog. - Fix so that Corps HQ's cannot be reassigned to other Corps. - Fix so that Corps without HQ's (including Air Corps) do not appear and cannot be used for Corps Attachments. - Fix for hang when game is minimized during replay. - Change so that airborne unit dropped in enemy hex is displaced one hex if possible but at 80% losses. - Added ability to Combine all possible units in current Hot Spot hex by holding down Alt key when Combining (unit selection does not affect result). - Change to Highlight Engineer function so that it also highlights Mine Clearing and Bridge Building units. - Fix for potential failure to mark defending hex as Vacated when successfully assaulted. - Added 2% losses per Mine Field factor for airborne landings in Mine Field hexes. - (Maps) Added some missing bridges and added a secondary road west from Ryasna (90,182). - (Scns) Campaign scenarios now have Axis supply sources along the western edge of the map. - (OBs) OOB files fix the German 32 point arty typo. Fixes the Soviet 25nd Corps to read 25th Corps. German Shutzen now reads Schutzen in the OB. German motorized arty battalions now have the proper 12 guns vs. 9 guns. Note: the following changes do not affect Smolensk '41, but will be used in subsequent games in the Panzer Campaigns series. - Added ability to Highlight Single Use units. - Added designation for Single Use units in alternative Unit Box display. - Change so that Carpet Bombing is allowed to be non-spotted and is subject to random scattering up to 2 hexes away from designated target hex. - Update to ZOC Movement rules so that if Locking ZOC is not in effect and ZOC Multiplier is 0, then ZOC movement is possible to friendly hexes at full movement allowance cost. - Added one hex stand-off for naval movement. Note: in this version many changes have been made to improve the documentation. Changes for Smolensk '41 1.02 NOTE: This version has a new copy of the Parameter Data file. Any user changes to this file must be remade in the new copy. - Change in notation for Combined units from ",..." to " +++" at the end of the name in the Unit Picture in the Hex Info area to improve legibility. - Units which Op Fire become spotted if in LOS of target hex. - Added Arrived Units and Division Markings buttons and combined Highlight Moved/Fire function and button. - Added Air Strike and Digging In buttons to 800 resolution toolbar. - Fix for bug that allowed two Engineer units to complete Bridge Operations across same hexside. - Fix for bug that allowed Engineer units to dismantle bridge while in Travel or Rail mode. - Fix for bug that prevented Engineer bridges from being dismantled under certain circumstances. - Added Optional Artillery Setup Feature that affects ability to establish a battery for indirect fire purposes. - Added Optional Rule Night Fatigue which causes units which are active during Night turns to accumulate Fatigue. - Changed "Shade / Target Range" to "Shade Target Hexes" and added "Shade / Maximum Range" selection which allows maximum range of selected unit to be displayed regardless of status. - Fixed bug that allowed movement in the Defensive Fire Phase. - Fix so that Interdiction results against AI side are reported to player. - Background sounds are paused when game is minimized. - Added Alt-Fire feature which results in multiple firings against target (see Auto Multi-Fire in Users Manual in Firing section). - Added Reachable Hex feature to Toolbar and Shade submenu. - Added Deserted Hex feature that allows hexes that have been eliminated or deserted during Offensive Fire Phase to be assaulted (Manual Defensive Fire option only). - Increased Air Recon spotting probability by 50% to compensate for smaller air recon units now part of Smolensk scenarios. - (Scenarios) Fix for Das Reich Pioneer Unit causing overstack condition. Will only affect new battles started after this update. - (Scenarios) Smaller and more Air Recon units. Will only affect new battles started after this update. - Added these Hot Keys: A Air Mission D Digging In E Artillery Dialog I Activate AI J Jump Dialog K Shade Command Range M Arrived Dialog O Highlight Org S Display Visible T Travel Mode V Display Divisional Z Toggle Full Screen Display Note: the following changes do not affect Smolensk '41, but will be used in subsequent games in the Panzer Campaigns series. - Added Withdrawals to Scenario Editor and Main Program. - Added Facing state for units which restricts their firing to 3 facing hexsides. Note: in this version many changes have been made to improve the documentation. Changes for Smolensk '41 1.01 NOTE 1: Both sides in PBEM or Network games must update to this version if either side updates, but ongoing games can be continued. NOTE 2: This version has a new copy of the Parameter Data file. Any user changes to this file must be remade in the new copy. - Added multiple selection capability in Air Support Dialog in Scenario Editor. - Added file inetwh32.dll needed for Internet links in the help files. - Fix for broken links in Getting Started help file (hlp update). - Added File Selection option under File Menu. - Fix for multiple target firing and bombing bug when one target is eliminated. - It now costs 1/3 Movement Allowance for mine clearing units to enter a minefield hex. - Introduced a ZOC Movement Multiplier in the Parameter Data which is used to multiply movement costs when moving between enemy ZOC's in the absence of the Locking ZOC Optional Rule. - Added number of hidden units to each scroll button in Unit List. - Added movement class information to "right click" unit info display in Hex Info Area. - Now allowing Supply Sources with value 0 in Scenario Editor (because of addition of Supply Variation feature). - Label added to most submaps indicating the direction and distance to the city of Smolensk. - New versions of several scenario descriptions with more information. - Fix for bug that showed location of minefield attacks against AI when unspotted. - Fix for improper font definitions in map labels that could result in poor labels. - Fix so that dismounted infantry pays Foot movement costs instead of the movement cost of their carrier (Truck or Tracked). This fact is displayed in the Alternate Hex Info display by showing Foot in yellow. - Fix so that Interdiction attacks cannot cause Rubble in target hex. - Added ability to redisplay Command Report under Info Menu. - Fix for spotting bug that prevented firing by mortars which are corps level resources. - Added ability to establish engineer bridges in Scenario Editor. - Removed 1st Cavalry HQ from Orsha scenario. - Fix to prevent Firing By The Map from being used for Opportunity Fire. Note: the following changes do not affect Smolensk '41, but will be used in subsequent games in the Panzer Campaigns series. - Mortar and Heavy Weapon Units which are Indirect Fire are not affected by the Optional Indirect Fire Rule, but will be affected by the Optional Direct Fire Rule. - Added Single Use attribute for use with unit definitions in the Order of Battle Editor. - Added ability to specify air availability relative to a scenario so that specified air units can become available or unavailable during the scenario. - Added Corps Attachment feature to Scenario Editor and Main Program (under Units Menu). - Added Rail unit class. Such units can only move via Rail Movement. - Added Heavy Bomber unit type. Air strikes by these units is considered "Carpet Bombing" which affects all units in target hex and causes more disruption. - Added Stockpiling percentage chance to Parameter Data and added Stockpiling feature for artillery units (see Users Manual under Supply). - Added Supply Variation capability to Scenario Editor and Main Program (under Units Menu). - Added Interdiction Effect parameter data value so that interdiction combat results can be scaled appropriately.