Changes for Mius '43 Version 2.00 Gold - New 2D Graphics Engine - New Victory screens - Updated Scenario Descriptions including recommended optional rules - New Optional Rule - Extended Patrolling. when this rule is selected, Patrolling units will cancel deception effects of both partisans and deployed deception units. If not selected Patrolling only cancels the deception effects of partisans. - New Optional Rule - Amphibious Movement. When this rule is selected, Amphibious units can move through a single water hex at the cost of its full Movement Allowance. It can only enter and exit the water hex via a non-water hex. - Special Engineering vehicles expanded to allow the British AVRE's unique capabilities. AVRE's can build bridges, clear mines, and damage anti-tank ditches. - Revised Optional Rule - Recon Spotting. A recon spotting attempt may spot units at a range of current visibility plus one hex. The plus one hex has been added. - Added ability to Highlight "Patrolling Units" from the View -> Highlight menu. - Fixed an issue where destroyed full-hex ferries allow supply to flow across them. - Added Limited Objectives, which are objectives that expire after a set number of turns. When an objective expires, the side that held it at the moment it expired will gain the points and the objective will be removed from the map. When objectives are removed from the map then they can no longer change ownership; the ownership and points awarded are permanent. If an objective is a Limited Objective, then the Objectives Dialog will now display an "L" and a number. The "L" stands for "Limited" and the number listed is the turn number that the objective will expire (the objective will expire after that turn has been completed). - Added Rail Capacity Variation feature that allows the rail capacity of both sides to be adjusted on certain dates during the scenario. Any changes in rail capacity will be listed in the Command Report dialog. - Added a Replacement Rate Modifier value in the PDT, which allows the overall replacement rate of both sides to be reduced or increased depending on campaign specific considerations. - Added a Mountain Unit flag which can be given to all types of units. Mountain Units have... *the ability to move through cliff hex sides *1/2 the normal combat modifier associated with terrain elevation differences *1/2 movement penalty associated with embankment and escarpment hex sides *1/2 the movement penalty associated with moving up terrain eleavtions *1.25 times higher VP value than normal infantry *a new map symbol - Added an "Irregular Unit" status, which can be applied to units in the Order of Battle. Irregular units are identical to Partisan Units except that irregulars do not disrupt enemy movement, and irregulars can become detached from their parent HQ if they move outside of the HQ's command radius. - Change so that disrupted partisan units will not disrupt enemy Travel Mode movement (only non-disrupted partisan units will disrupt enemy Travel Mode movement). - Change so that detached units will no longer gain replacements. - Change so that Siege Guns have 10x their nominal fire value when firing at bunkers, rather than having no increase. That said, Siege Guns are still less effective versus bunkers than redoubts and forts because bunkers are much smaller targets to hit. - Added the IS GLOBAL attribute to Supply Variations. When specified, the variation will affect both the on map Supply Sources and the Global Supply value. - Fixed an issue that caused the Victory Dialog to not be displayed in a PBEM game when the replay of the last turn was skipped. - Fixed an issue where horse units in Travel Mode would suffer Night Disruption when crossing a Light Bridge. - Fixed an issue where the Strength Dialog would be scrolled to the bottom of the Order of Battle when the dialog was opened. - Added a feature to allow Exit Objectives to be specified as Exit-National, which only provides Victory Points if the units exiting the map match the nationality of the Exit-National Objective. - Change so that minefield attacks against Naval Units are multiplied by 10. - Change so that the Digging-In probability in the Parameters Data can now be a decimal number. Changes for Mius '43 Version 1.02 Gold - First Gold release - Units no longer have their movement points halved when disrupted during day. At night disrupted units are reduced to two thirds movement. - A 'Place All Reinforcements' function has been added. - New 'modern icon' toolbar. This is a permanent change for the moment. - Unit stacking on board adjusted to take into account the larger unit counters. - All new in-game sounds - Revised and slimmed down the 2D terrain slopes to show elevations. - New and revised Unit box graphics based off Panzer Battles. - New and revised terrain graphics for all ground states. A clean version without the subtle hexside and lighter centre is included under the \Map\No Hex Outline directory. These can be copied into the map directory, overwriting the originals. Copying the files from \Map\Hex Outline will restore the defaults - New and revised hex features/hex side graphics. The winter/summer versions introduced in the previous patch are now obsolete