Changes for Kharkov '43 Version 2.00 Gold - New 2D Graphics Engine - New Campaign scenario: #0202_08s_Kharkov '43 Grand Campaign_Variant_2, a new version of the Grand Campaign including Limited Objectives. Scenario notes also included. - New Victory screens - Updated Scenario Descriptions including recommended optional rules - New Optional Rule - Extended Patrolling. when this rule is selected, Patrolling units will cancel deception effects of both partisans and deployed deception units. If not selected Patrolling only cancels the deception effects of partisans. - New Optional Rule - Amphibious Movement. When this rule is selected, Amphibious units can move through a single water hex at the cost of its full Movement Allowance. It can only enter and exit the water hex via a non-water hex. - Special Engineering vehicles expanded to allow the British AVRE's unique capabilities. AVRE's can build bridges, clear mines, and damage anti-tank ditches. - Revised Optional Rule - Recon Spotting. A recon spotting attempt may spot units at a range of current visibility plus one hex. The plus one hex has been added. - Added ability to Highlight "Patrolling Units" from the View -> Highlight menu. - Fixed an issue where destroyed full-hex ferries allow supply to flow across them. - Added Limited Objectives, which are objectives that expire after a set number of turns. When an objective expires, the side that held it at the moment it expired will gain the points and the objective will be removed from the map. When objectives are removed from the map then they can no longer change ownership; the ownership and points awarded are permanent. If an objective is a Limited Objective, then the Objectives Dialog will now display an "L" and a number. The "L" stands for "Limited" and the number listed is the turn number that the objective will expire (the objective will expire after that turn has been completed). - Added Rail Capacity Variation feature that allows the rail capacity of both sides to be adjusted on certain dates during the scenario. Any changes in rail capacity will be listed in the Command Report dialog. - Added a Replacement Rate Modifier value in the PDT, which allows the overall replacement rate of both sides to be reduced or increased depending on campaign specific considerations. - Added a Mountain Unit flag which can be given to all types of units. Mountain Units have... *the ability to move through cliff hex sides *1/2 the normal combat modifier associated with terrain elevation differences *1/2 movement penalty associated with embankment and escarpment hex sides *1/2 the movement penalty associated with moving up terrain eleavtions *1.25 times higher VP value than normal infantry *a new map symbol - Added an "Irregular Unit" status, which can be applied to units in the Order of Battle. Irregular units are identical to Partisan Units except that irregulars do not disrupt enemy movement, and irregulars can become detached from their parent HQ if they move outside of the HQ's command radius. - Change so that disrupted partisan units will not disrupt enemy Travel Mode movement (only non-disrupted partisan units will disrupt enemy Travel Mode movement). - Change so that detached units will no longer gain replacements. - Change so that Siege Guns have 10x their nominal fire value when firing at bunkers, rather than having no increase. That said, Siege Guns are still less effective versus bunkers than redoubts and forts because bunkers are much smaller targets to hit. - Added the IS GLOBAL attribute to Supply Variations. When specified, the variation will affect both the on map Supply Sources and the Global Supply value. - Fixed an issue that caused the Victory Dialog to not be displayed in a PBEM game when the replay of the last turn was skipped. - Fixed an issue where horse units in Travel Mode would suffer Night Disruption when crossing a Light Bridge. - Fixed an issue where the Strength Dialog would be scrolled to the bottom of the Order of Battle when the dialog was opened. - Added a feature to allow Exit Objectives to be specified as Exit-National, which only provides Victory Points if the units exiting the map match the nationality of the Exit-National Objective. - Change so that minefield attacks against Naval Units are multiplied by 10. - Change so that the Digging-In probability in the Parameters Data can now be a decimal number. Changes for Kharkov '43 Version 1.04 Gold - First Gold release - Units no longer have their movement points halved when disrupted during day. At night disrupted units are reduced to two thirds movement. - A 'Place All Reinforcements' function has been added. - New 'modern icon' toolbar. This is a permanent change for the moment. - Unit stacking on board adjusted to take into account the larger unit counters. - All new in-game sounds - Revised and slimmed down the 2D terrain slopes to show elevations. - New and revised Unit box graphics based off Panzer Battles. - New and revised terrain graphics for all ground states. A clean version without the subtle hexside and lighter centre is included under the \Map\No Hex Outline directory. These can be copied into the map directory, overwriting the originals. Copying the files from \Map\Hex Outline will restore the defaults - New and revised hex features/hex side graphics. The winter/summer versions introduced in the previous patch are now obsolete - Various minor OOB revisions. - Various minor scenarios tweaks - particularly the larger ones using the expanded map Changes for Kharkov '43 Version 1.03 - When units are combined, the combined unit takes on the average of the fatigue of the individual units by strength. - Added 2D terrain slopes to show elevations. - New Unit box graphics based off Panzer Battles - New terrain graphics for all ground states. - New hex features/hex side graphics. There is now both winter and summer versions in new directories under the map directory. Summer is the game default. Using Winter will add snowy trees and frozen rivers. To add just copy the 4 files under \Map\Winter into the Map directory and overwrite. To restore the summer defaults just copy the 4 files under the summer directory into the map directory and overwrite. - New NATO symbols, couresty Jison. - New map embedded fortification graphics. - Minor OB & scenario changes. Changes for Kharkov '43 Version 1.02 (Replaces temporary 1.01a update) - Fix for Activation error. - Added Magnified 2D view with 2x sized graphics. - Added Fanatical nations which have special assault rules when defending. Changes for Kharkov '43 Version 1.01 - Added ability to toggle Movement Sounds off and on (in Settings Menu). - Added ability to toggle mouse wheel zooming (in Settings Menu). - Fixed Triggered Release bug. - OOB updated, missing recon & AA units added to 2nd & 3rd Guards Tank Corps. - OOB updated, Panzer TOE adjusted to allow theoretical strengths if rested. This aligns with the current methodology used for the Soviets. - OOB updated, additional research has required Aufklarung composition changes. - OOB changes have only been included in official scenarios where it does not unbalance current play. Most changes are provided for future mods. - PDT updated. C & B morale mechanised & motorised units can now usually move two hexes deployed.A morale units already have this capability. - PDT updated. German armour repair rate increased from 2% to 3%. The Germans were falling back on their supply lines. - Scenario 0220_01s & 0220_02 updated to move units setup in rough hexes. - Scenario 0226_01s revised setup, fatigue values and explicit supply values based on additional play testing. - Scenario 0226_02 revised fatigue values. - Scenario 0303_01 slightly revised setup. - Scenario 0306_01s & 0311_02s updated to include additional 2nd & 3rd Guards Tank Corps recon AA units. - Scenario 0306_03 updated with Soviet air to improve balance. - Scenario 0311_02s updated with Soviet air and artillery to improve balance. - Scenario 0311_03 updated with Soviet air to improve balance. - Scenario 0311_04 updated with Soviet air and artillery to improve balance. - New Scenario 0202_08s Kharkov '43 Grand Campaign included. Please see separate Campaign notes for victory conditions and changes. This scenario is not officially supported but is provided for those that would like an end to end campaign. Changes for Kharkov '43 Version 1.0 - Added new Bunker and Mine Prob Parameter Data Values and allowing non-bridge engineer units to construct Bunkers. - Change so that Interdiction attacks have twice the chance of Disruption and can cause the loss of up to half the movement allowance in movement points. - Added a range 1 hard target artillery fire modifier (see Users Manual under Firing). - Added Optional Rule for delayed reporting of enemy Disruption. - Change so that towed AT gun unit which changes to Travel Mode without expending any movement points prior to that change will not trigger enemy Opportunity Fire. - Added Quality Fire Modifier Parameter Data Value which applies to quality A and B units.