War Over Vietnam


After Korea, America was organized, trained, and equipped to deter and if necessary, to fight a global thermonuclear conflict against the Soviet Union. In 1965 America found itself thrust unexpectedly into a conventional war against a small Asian country who was well-supplied by China and Russia. The US Air Force and Navy evolved gradually and painfully into air forces capable of flying and fighting major air campaigns against the rapidly developing integrated air defenses over Hanoi and Haiphong. Mounting aircraft losses, inconclusive results from massive air strikes, political difficulties at home and across Southeast Asia, and growing numbers of American prisoners of war defined the challenge air planners faced. Can you plan and orchestrate effective air missions against one of the densest and most lethal integrated air defense systems on the face of the earth? Or can you command the North Vietnamese air defenses and inflict another Dien Bien Phu on the Yankee Air Pirates?

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  • 23 historically accurate scenarios ranging from 1964 to 1972.
  • 118 different aircraft types, with multiple weapons load-outs depending on the mission.
  • Players control fighter, bomber, Search and Rescue, jamming, refueling, "Wild Weasel", and other types of aircraft.
  • Forces include US Navy, USAF, Marine, and North Vietnamese aircraft and SAM sites

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  • Real-time Main Program simulates modern air combat in Single-Player Mode vs. the AI and Multi-Player Mode against other players.
  • A Scenario Editor and Order of Battle Editor allow players to build their own scenarios.
  • Electronic warfare, including standoff jamming, chaff corridors, and self-protection ECM pods, helps strike aircraft penetrate successfully to their targets in the middle of enemy air defenses.
  • A full suite of sensors is modeled, from ground controlled intercept and airborne warning and control radars down to SAM and AAA target-tracking radars.
  • Reconnaissance and intelligence aircraft overfly targets and record bomb damage for headquarters assessment and mission planning. Radar- homing and heat-seeking air intercept missiles, "dumb" and "smart bombs" as well as "SAM Killer" anti-radiation missiles are all modeled.

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  • Scenario Design: Gary "Mo" Morgan.
  • Additional Research: Greg "Sturm" Smith.
  • Playtesters: Lee Elmendorf (Flight Leader), George Culver, Scott Neiper, Greg Smith.
  • Cover Painting: "Special Delivery for Ho-Chi-Minh", by permission of Jay Ashurst.
  • Special Thanks: Kevin Hollingsworth of the Air Force Agency for Modeling and Simulation C4ISR Visualization Center for providing animation on the Air Force Project Trigger study.

Windows XP, Vista, 7, 8, or 10
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB

This wargame is for sale at The John Tiller Software Store