Campaign Gettysburg


It is the crossroad of the War between the States. July 1, 1863, dawns hot and bright in southeastern Pennsylvania. General Lee had slipped behind the Union Armies, which were moving south to engage them in what many believed, then and now, to be the climactic battle of the American Civil War.

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  • A total of 314 scenarios, including the historic battle of Gettysburg and battles leading up to and after it.
  • A campaign game that covers all of the historical options as well as many what-if options associated with the campaign starting in Virginia and continuing through the climactic Battle of Gettysburg and following operations.

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  • Turn-based game engine with 20 minute turns and 125 yard hexes.
  • Graphics include both top-down 2D graphics as well as isometric 3D graphics.
  • Individual battles as well as campaign games which allow the player to fight a series of battles while making decisions on the course of the campaign.
  • A Scenario Editor that allows the players to build their own scenarios.
  • A Campaign Editor that allows the players to build their own campaigns.
  • The game engine supports single player against the computer as well as two-player Play By E-Mail for both individual scenarios as well as the campaign game.

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  • Scenario Design: Doug Strickler
  • Getting Started: Adam Parker
  • Playtesters: Pat Blackman, Jim Dobbins, Lee Quantrell, Brett Schulte, Drew Wagenhoffer, Rich Walker

Windows Vista, 7, 8, or 10
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB

This wargame is for sale at The John Tiller Software Store