Changes for Korsun '44 Version 2.01 Gold - First Gold release - Units no longer have their movement points halved when disrupted during day. At night disrupted units are reduced to two thirds movement. - A 'Place All Reinforcements' function has been added. - New 'modern icon' toolbar. This is a permanent change for the moment. - Unit stacking on board adjusted to take into account the larger unit counters. - All new in-game sounds - Revised and slimmed down the 2D terrain slopes to show elevations. - New and revised Unit box graphics based off Panzer Battles. - New and revised terrain graphics for all ground states. A clean version without the subtle hexside and lighter centre is included under the \Map\No Hex Outline directory. These can be copied into the map directory, overwriting the originals. Copying the files from \Map\Hex Outline will restore the defaults - New and revised hex features/hex side graphics. - New Korsun '44 Campaign Game by Indragnir. Scenario #0125_01s-Korsun-Full-Campaign-VARIANT 1 is a completely revised campaign game with many changes for forces on both sides. More details in the The Battle of the Korsun Pocket Word Doc. - All Volcano Man ALT Scenarios, OOB's & PDT's included Changes for Korsun '44 2.0 - First John Tiller Software release. - Change so that half Frozen Penalty is applied only to Urban (Village, Town, City, and Industrial) hexes. NOTE: Starting with this version, no CD-check is performed by the main program and all documentation is supported only in PDF format, available from the Help menu in each application. Changes for Korsun '44 1.09 - Added Magnified 2D view with 2x sized graphics. - Change so that Disrupted units do not receive replacements and Detached units receive replacements at one-fourth (not one-half) the normal rate. - Change so that for an HQ unit, both the actual and nominal command range are displayed in the alternate hex info area (actual/nominal), the Command Range view option uses the actual Command Range, while the Maximum Range view option shows the Nominal Command Range (see the Command section of the Users Manual). - Change to allow Battleships to fire AA at high flying aircraft. - Increased Engineer digging in bonus from 2x to 3x. - Added new Forced Bridge Crossing Rule which allows units to force a bridge crossing against enemy ZOC (see Users Manual under Movement). - Added toolbar button for highlighting units in Travel Mode. - Added new Bunker and Mine Prob Parameter Data Values and allowing non-bridge engineer units to construct Bunkers. - Added new Night Move Disruption parameter data value which determines probability of night movement by non-rail and non-travel or non-road movement units causing Disruption. - Change so that Interdiction attacks have twice the chance of Disruption and can cause the loss of up to half the movement allowance in movement points. - Added a range 1 hard target artillery fire modifier (see Users Manual under Firing). - Added Optional Rule for delayed reporting of enemy Disruption. - Change so that towed AT gun unit which changes to Travel Mode without expending any movement points prior to that change will not trigger enemy Opportunity Fire. - Added Quality Fire Modifier Parameter Data Value which applies to quality A and B units. - Added Fanatical nations which have special assault rules when defending. - (Editor) Added Reinforcemnts to Scenario Summary file under File Menu. Changes for Korsun '44 1.08 - Fixes for Vista compatiblity. - Change so that F quality units can recover from Disruption and Broken. - Change so that bridge engineer companies have a lower probability of creating bridges than bridge engineer battalions. - Added ability for engineers to abandon an engineering bridge (see Engineer Menu). - Added current date and time to Scheduled Dialog. - Change so that Saving Movement Points will save enough points for a towed artillery unit to unlimber at the end of its movement. - Added the ability for commandos to blow bridges and damage AT trenches. - Change so that Partisans and Commandos can move from one enemy ZOC to another. - Change so that Commandos are always in command and never isolated. - (Editor) Added ability to determine units which have no on-map HQ under File Menu. - Added new Submap Editor (pcsub.exe). Changes for Korsun '44 1.07 - Change to Rail Movement so that units in Rail Mode do not count against the total stacking in a hex, only against other units in Rail Mode. - Added new Partisan unit type (see Users Manual in section on Movement). - Added Partisan reinforcement type which moves to adjacent hex when arrival hex is occupied. - Change to allow hexside ferries to convey Supply. - Change so that indirect fire is twice as disruptive to HQ units as normal. - Added new Quality Fatigue Modifier optional rule. - Change to allow Engineers to ferry supply one hex across a river so that units on the other side are not Isolated. - Detached units are displayed with their unit name in yellow. - Change so that indirect fire and airstrikes spotted by only Detached units are half value. - Split Air Strike Hex Limits into two values, one for each side. - Added new Patrolling feature to use against Partisans and for spotting. - Added the ability for an organization to receive Replacements in addition to the standard unit strength recovery feature (see Order of Battle editor and Users Manual under Combat Results). - Change so that the command range displayed in the alternate hex info area for an HQ unit and the command range view option use the Nominal Command Range instead of the Modified Command Range value (see the Command section of the Users Manual). - (Editor) Added the ability to define a Direct AI Order. - (Editor) Added "A" hotkey for toggling Stockpile status. - (Editor) Added the ability to highlight a single unit which allows AI orders to be given to individual units. - (Editor) Added the ability to assign AI Orders to specific Operations in Strategies (See AI Order Dialog). - (Editor) Added the ability to write a scenario summary to a text file (see File Menu). - Added new Parameter Data Editor (pcparam.exe). Changes for Korsun '44 1.06 - In File Selection Dialog, it is now possible to list new scenarios based on the length of the scenario. - Change so that Assaulting does not cost less than movement into defending hex. Changes for Korsun '44 1.05 - Change so that units with Hard Attack values of range 0 only have those attack values affect assaults under the optional Alternate Assault rule and not default assaults. - Added new Frozen Penalty rules (see Environment section of Users Manual). - Changes to AT Guns including no ZOC, ability to retreat after assault, and increased disruption against hard vehicles. - Changes to Heavy AA Guns including no ZOC and increased disruption against hard vehicles. Changes for Korsun '44 1.04 - Added ability to view wired bridges in Scenario Editor under View Menu. - Added a new Auto Move feature that automatically moves divisions in columns (See AI Orders feature in Main Program help file). - Change so that the use of AI Orders does not invoke additional AI actions. - (Editor) Added hotkey "C" for combine/breakdown command. Changes for Korsun '44 1.03a - Fix for inability to wire full-hex bridge. Changes for Korsun '44 1.03 - New implementation of DirectPlay which fixes DirectX 9 problems. - Modification so that F5-F8 now affect PBEM replay speed. - Change so that HQ units cannot initiate Digging-In. - Added total Victory Points of each side to Strength Dialog. - Added a new Storm weather feature (see the Environment in the Users Manual). - Change to move logic so that bridges can be crossed in the presence of Rubble. - Added ability to define small bridges as "Wired" and added an Auto-Bridge Demolition feature using Parameter Data values. - Added new Limited Air Recon optional rule (see Main Program documentation under Optional Rules Dialog). - Added ability to add Ferries to a scenario using the Scenario Editor and for those Ferries to be used by units to cross rivers and canals (see Hexes Menu in Scenario Editor for how to create Ferries, the Command menu in Main Program for how to destroy Ferries, and the Movement section of the Users Manual for how to cross rivers and canals using Ferries). - Added new Congestion feature which affects movement through a hex for a specified side (see Movement in Users Manual). - Added ability to designate a Corps or other organization as not being able to attach to or from (see Order of Battle Editor). - Change so that Amphibious units must be in Travel Mode to cross a River or Canal. - Change so that units that suffer a minefield attack lose movement points equal to S / 3 of their allowance, where S is the strength of the minefield (1, 2, or 3). - (Editor) Added ability to define a Release as "Fixing" which causes units in the specified organization to become Fixed when the Release is invoked. - (Editor) Added ability to "tie" reinforcements together so they all arrive at the same time by having all reinforcements in the group after the first have an arrival probability of 0 (see Reinforce Dialog in the Scenario Editor). - (Editor) Added ability to determine Fixed units with no Release under File Menu. - (Editor) Added ability to define a reinforcement as "Check Once Daily" which causes the arrival of the reinforcement to only be checked once a day at the same time as the original arrival date. - (Editor) Added ability to define a turn that an Active AI Order takes effect. - (Editor) Added ability to define multiple AI Orders for the same organization as long as they occur on different turns. - (Editor) Added "E" hot key for toggling Fixed status. Changes for Korsun '44 1.02 - Added a new On-Map Results feature which shows combat results on the map instead on in a dialog box. Feature can be turned on/off from the Settings Menu and defaults to on. - Modification in Digging-In probability for battalions and combined companies (see Users Manual under Movement). - Added ability in OB Editor to change Quality of organizations. - Added ability to flag a unit as a Demolition Unit (see OB Editor Manual and Users Manual under Engineers and Assaults). - Added ability to flag units as Low Reliability which increases their chance of Breakdown (see Movement in Users Manual). - Fix for Low Visibility Air Availability bug. - Added new "Sub Scenario" feature to Scenario Editor for creating sub-scenarios using sub-maps (see Scenario Menu in Scenario Editor). - Change so that SP artillery is not subject to Setting Up provided its side Setting Up value is at least 90%. - Added Fast AI Processing option under AI Menu equivalent to F8 hot key. Change so that F8 setting automatically turns of sound effects during the AI turn. This allows the player to play their turn normally with full sound effects and still have high-speed AI turns. - (Pdt) Changed German setup to 90% from 100%. Changes for Korsun '44 1.01 - Change to Fatigue accumulation factor from 3 to 2 (see Fatigue section of Users Manual). - Fix for Supply Drops not being able to change Travel Mode. - Supply Sources are now retained when the Explicit Supply Optional Rule is in effect for the purpose of determining Isolation only. - Added the ability to Shade protected reinforcement hexes (see View Menu in Main Program Manual). Changes for Korsun '44 1.0 - Added ability for Engineers with "Has Boats" flag to ferry units across water hexes (see Engineer section of Users Manual). - Added ability for Engineers to construct full hex pontoon bridges over water hexes (see Engineer section of Users Manual). - Added ability for Engineers to Wire and then destroy full-hex bridges. Also Wire ability has been added to Scenario Editor so bridges can start a scenario in this state (see Engineer section of Users Manual). - Added ability to OB Editor to update component strength values. - Added Air Strike Hex Limitation which limits number of air strikes possible against any one hex per player turn (see Air Power section of Users Manual). - Added Hot Key "P" for displaying the Organization Dialog. - Added View | Hex by Coordinate in the Main Game and Scenario Editor