France '14


Overview

The Great War exploded in the summer of 1914 as Germany marched into Belgium, sweeping aside Allied forces in pursuit of the crushing victory they expected with their finely tuned, but heavily modified, Schlieffen Plan. The German army then pushed on into France and as its columns closed in on Paris, victory seemed a foregone conclusion. However, defying all odds, the weary French and British made an about face and counterattacked along the Marne, defeating the Schlieffen Plan and halting the German advance.

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Scenarios

33 stand alone scenarios and 6 campaigns to choose from. Battles include:

  • The Ardennes
  • Mons
  • Le Cateau
  • Guise
  • 1st Marne
  • 1st Aisne
  • 1st Arras
  • 1st Ypres
  • Sorties out of Antwerp
  • Assaults on Liege and Namur

Campaign scenarios consist of:

  • The early German invasion of France up to the reversal at the Marne (158 turns)
  • The "Race to the Sea" where both sides attempted to outflank each other in a great meeting engagement from the Aisne to the English Channel (246 turns)
  • The entire Flanders campaign (190 turns)
  • A campaign covering the entire 1st Battle of Ypres in all three of its phases (190 turns)

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Features

Game features include:

  • Game scale is 1 hex = 1 km, 1 turn = 2 hours, with battalion and company size units.
  • Scenario Editor allows players to customize the game and create new scenarios.
  • Sub-map feature allows the main map to be "chopped" up into smaller segments for custom scenario creation.
  • Multiple play options including play against the computer AI, Play by E-mail (PBEM), LAN & Internet "live" play, and two player hot seat.

Differences between Panzer Campaigns and the First World War Campaign system include:

  • Setting up prevents *all* firing including direct fire.
  • Costs MG and Field Guns (non-IF artillery) full allowance to setup.
  • A Towed Gun Limitation value limits the number of deployed Towed Guns in any one hex.
  • Cavalry charge (man unit on horse): 4x assault and assault cost 1/3
  • Mounted cavalry takes assault losses when defending at 1/12 normal value but must retreat if the defending hex consists entirely of mounted cavalry and the attackers do not consist entirely of mounted cavalry.
  • Costs Cavalry 2/3 allowance to change to Travel Mode.
  • Cavalry costs 2X Victory Points.
  • Mounted cavalry cannot recover fatigue.
  • Pillboxes called Redoubts.
  • New Fort hex (1.5x pillbox effects).
  • Detached units -1 morale.
  • Attachments at Army level.
  • MG units can retreat with no additional losses (goes to travel mode).
  • MG units must be in Travel Mode to move.
  • AT Ditches replaced with High Walls.
  • Siege Guns - must be in travel or rail mode to move:, Costs full movement allowance to go into travel mode, requires setup, cannot fire Op Fire or Defensive Fire or Fire Direct, setting up prob is half normal, one fire per turn, fire against Forts and Redoubts *= 50.
  • No On Foot mode.
  • All air strikes are subject to scatter up to 2 hexes away.
  • Air recon scatters but provides the same information.
  • All indirect fire is plotted on map and resolved at beginning of next turn.
  • Field Guns (non-Indirect Fire artillery) can retreat from assault with 1/2 losses and do not exert a ZOC.
  • Engineers are not allowed to ferry units across rivers.
  • Only engineers can damage rail.
  • Engineer Bridges only serve as Medium Bridges, not Heavy Bridges.
  • No mine laying or clearing.
  • Units moving at night not by rail or road movement become Disrupted.
  • All assaults at night result in Disrupted attackers.
  • All HQ units in Travel or Rail Mode are Out of Command.
  • When the Wired Bridge feature is in effect, then neither side is allowed to manually damage bridges.
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File Previews

Here are some files from the game:

Credits

  • Research, Order of Battle, Scenario Design and Playtest Coordination: Ed Williams
  • Map Design: Dave "Blackie" Blackburn
  • Special Thanks: Dr. Robert B. Bruce, Mike Avanzini
  • Playtesters: Arnaud Baillivet, Rick Bancroft, Greg Colman, Darran Fowler, David Guegan, Kevin Hankins

Windows XP, Vista, 7, 8, or 10
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB

France '14 is available for sale at the John Tiller Software Store.