The Soviet Spring Offensive to reclaim Kharkov from the Germans in 1942 is not very well known. This battle was neither exploitation nor attrition, but a nasty combination of both. Each side took turns with mobile offensives that lead to surprising outcomes sure to challenge the serious wargamer. In the summer of 1942, Stalin planned an attack that he was certain would thwart the expected German offensive. From a bulge in the line formed by fighting that previous winter, he launched a mobile assault with armoured and cavalry forces with the goal of taking the key city of Kharkov. However, the German 6th Army had other ideas, and their panzers were poised to counterattack. In the wild melee that followed, who would prevail in that critical time of war on the Eastern Front?
- Scenarios include a series of 34 starter and intermediate historical scenarios.
- Scenarios range up to the full 140 turn campaign game.
Game features include:
- Game scale is 1 hex = 1 km, 1 turn = 2 hours, with battalion and company size units.
- Order-of-Battle and Scenario Editors which allow players to customize the game.
- Sub-map feature allows the main map to be "chopped" up into smaller segments for custom scenario creation.
- Multiple play options including play against the computer AI, Play by E-mail (PBEM), LAN & Internet "live" play, and two player hot seat.
Here are some files from the game:
- Scenario Design: Glenn Saunders and Dave 'Blackie' Blackburn
- Playtesters: Panzergruppe Saunders
- Additional Research: W. G. (Wig) Graves, Gregory "Sturm" Smith, Michael Avanzini, Jim Dunnam
- Additional Input: Lee Elmendorf, Christopher J. Mello, John Kincaid, Kurt Dietrich
- Special Thanks: David Glantz, for his use of a photograph from his book "Kharkov 42' – Anatomy of a Military Disaster"
System RequirementsWindows XP, Vista, 7, 8, or 10
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB
This wargame is for sale at The John Tiller Software Store