El Alamein '42


Overview

In the summer of 1942, the Afrika Korps was approaching its high-water mark. In a month-long struggle than began at Gazala, Rommel had defeated the 8th Army and driven the British back to Egypt, once again surrounding Tobruk, a prize that eluded him the previous year. Then in a surprise move, he doubled back, and captured Tobruk in a single day before turning his Panzer Army once again toward Alexandria, Cairo and the Nile. But the British would deny him the ultimate prize with a heroic stand at a lonely, unheard of railway stop known as El Alamein.


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Scenarios

  • 34 historically based scenarios
  • Several "what-if" scenarios including an airborne attack on Malta.
  • Several campaign scenarios, with alternative versions that include extra forces for one or both sides.
  • Other scenarios include Ruweisat Ridge, Bir Hacheim, and The Cauldron
  • A master map measuring approximately 780 x 220 kilometers
  • Over 3,200 units represent the Axis and Allied forces

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Features

Game features include:

  • Game scale is 1 hex = 1 km, 1 turn = 2 hours, with battalion and company size units.
  • Order-of-Battle and Scenario Editors which allow players to customize the game.
  • Sub-map feature allows the main map to be "chopped" up into smaller segments for custom scenario creation.
  • Multiple play options including play against the computer AI, Play by E-mail (PBEM), LAN & Internet "live" play, and two player hot seat.

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Credits

  • Scenario Design: Glenn Saunders and Dave Blackburn
  • Additional Graphics, Getting Started: Adam Parker
  • Playtesters: Panzergruppe Saunders
  • Special Thanks: Jason Pethos, for permission to use his "Plan to Invade Malta" map.
  • Special Thanks: Franco Agostini, for assistance with the Italian Order of Battle.

System Requirements

Windows XP, Vista, 7, 8, or 10
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB

This wargame is for sale at The John Tiller Software Store