Tsushima

At the end of May in 1905, after sailing halfway around the world, the Russian Baltic Fleet arrived in the Straits of Tsushima to do battle with the Japanese Imperial Navy. This battle would decide the outcome of the Russo-Japanese War at sea. The clash of Admiral Togo's fleet with the fleet of Admiral Rozhestvensky's would be one of the most decisive naval battles in history.


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Scenarios

  • Eleven scenarios are included.
  • Scenarios include the full battle of Tsushima, smaller scenarios of different times of the battle, and an alternative battle that combines the Russian Baltic and Pacific Fleets.
  • Bonus scenarios include the battles of Yellow Sea and Ulsan.

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Features

  • Tsushima uses a real-time game engine that can be run from 1x to 10x real-time
  • Players can play each scenario against the computer A/I or using network play.
  • A Scenario Editor and Order of Battle Editor are included so that players can design their own scenarios of historical or hypothetical situations.
  • The database includes surface ships and the Holland Type VII submarine.
  • Shore terrain includes Port Arthur.

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Credits

  • Research and Scenario Design: John Tiller
  • Playtesters: Robert Mayer, Mark Adams, Greg Smith, and Kevin Campbell.

Special thanks to Bill Madison of the Russo-Japanese War Research Society.


System Requirements

Windows XP, Vista, 7, 8, or 10
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB

This wargame is for sale at The John Tiller Software Store