Danube Front '85



Overview

After the perceived failure of d├ętente in the 1970's, the 1980's saw an escalation in the intensity of the cold war. The war in Afghanistan, arming of Nicaragua, invasion of Grenada, US deployment of cruise-missiles to Europe, Soviet shoot-down of the Korean airliner, killing of a US Observer in East Germany and many other belligerent activities by the superpowers were all very real increases in tension. Regardless of intentions, the effect was disdain, distrust & more paranoia on both sides. As the west, led by the USA, began to pour money into force modernization programs, the USSR & Warsaw Pact began to feel the unease of a shift in the 'correlation of forces' - the balance of power. Training for war took on a more serious tone; exercises became even more realistic and thus more intimidating to the other side. A collision of the superpowers became almost inevitable. Thus the stage was set for a clash of titans, a struggle that would be fought on the fields, forests, hills & in the towns of Germany in 1985....

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Scenarios

  • 48 Scenarios covering not only the Danube Basin region but also representing battles for Berlin, AFNorth (Schleswig-Holstein & Denmark) and north Austria.
  • The Grand Campaign covers the main Warsaw Pact assault into Western Europe.
  • The Campaign scenario covers the first 30 days of the offensive and breakthrough until the time the offensive loses momentum.
  • Smaller scenarios cover specific actions and situations.
  • Many scenarios have a special play-by-email version where conditions such as supply, release of reserves, and victory levels have been altered for play balance.

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Features

  • Turn-based game engine with 3 hour day turns and 1 mile hexes.
  • Units are at the battalion and company level.
  • Infantry, armor, helicopter, airborne, artillery, and special forces units.
  • Special rules for chemical warfare, artillery-delivered mines, electronic warfare (SIGINT), and thermal imaging sights.
  • The map area for Danube Front '85 encompasses over 65,000 hexes, representing all of Southern Germany including the US 7th Corps & West German 2nd Korps sectors.

A series of illustrated "Historical documents" written by Marc Bellizzi provide one possibility of how a war in the region might have unfolded. Using declassified documents as well as the US Army's Soviet Area Studies Office estimate of a Warsaw Pact invasion, Marc has detailed with orders, briefings, battle maps and graphic overlays a realistic portrayal of how the Warsaw Pact would attack, and NATO defend.


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Credits

  • Scenario Design: Glenn Saunders, Dave Blackburn
  • Theater Research Specialist: Marc Bellizzi
  • Playtesters: Robert Hutchison, Robert Barker, Mark Breed, Marty Nevshemal, David Ross, Rick Bancroft

System Requirements

Windows XP, Vista, 7, 8, or 10
Processor: 1 GHz
Disk Space: 1 GB
Memory: 1 GB

This wargame is for sale at The John Tiller Software Store