The Interface

The interface of the main program is divided into two main areas: the Main Chart and the Flight Information area. Each of these is described in detail below.








Running and Stopping the Game

The Modern Air Power game runs in continuous-time with selectable time compression. To select a specific run time speed, click on the desired factor in the Flight Information area. Selecting 1x will cause the program to run in real-time. Selecting 0x will pause the program. You can also select speeds higher than real-time up to 10x.


The Main Chart

The Main Chart shows the location of specific flights and allows you to select these flights to issue commands. The flights are displayed in two colors: blue for one side and red for the other. If you tap on a flight, then it becomes selected and is shown in the Flight Information area (see below). On the Main Chart, the selected flight is shown surrounded by a red circle.


It is also possible for you to tap on the Main Chart and select certain locations such as SAM sites. When selected, these are also shown surrounded by a red circle.


If you select a flight that you own, you can command it to fly to a location by tapping on the Main Chart, holding your finger down until a larger circle appears, and then releasing your finger.


When a flight is selected and it has a target, then the target flight is shown highlighted (in yellow). Firing on enemy targets is performed automatically for you by the Auto-Fire option.


Active and Inactive SAM Sites

Any given SAM site can be active or inactive. When it is active, then the radar associated with the site is being used. While this allows the SAM site to fire at enemy flights, it also allows the site to be identified under certain conditions for it to be the target of ARM (Anti-Radiation Missiles). When a SAM site is active, it is shown on the map in red. When it is inactive, it is shown on the map in black.


If you turn on names on the map using the Names on Map option of the View menu, then each SAM site will show the type of missile at that site. In the Normal View, you will also see how many missiles remain at that site.


Emitting Control of Radar Sites

By default, a radar site will be active and continually search using its radar. If you are the owner of the radar site, then you can toggle the radar state on and off by double-tapping on the site.


Air Bases

Air bases have two types: normal air bases on land and carriers. You can land and take-off from any friendly air base on land. To land and take-off a carrier, the aircraft must be capable of carrier landings. To see a list of the flights current located at an air base, double-tap on the air base location on the map. This will display a window showing you the flights at that air base. Selecting any of these will display the flight in the Flight Information area.


Names and Status Values

Using the Names on Map option of the View Menu, you can see all the names associated with know ground locations as well as flight craft names. Using the Names on Initial option of the Settings Menu, you can specify if these names should be on automatically or not at the beginning of a scenario. For more control over this feature, you can use the Name Values submenu of the View Menu to turn on or off specific types of names.


You can also view on-map the status of known locations by using the Status Values option of the View Menu.

For air bases, the values shown are:

  • R - Runway status.
  • P - Ramp status.
  • B - Building status.
  • P - Number of passengers.
  • M - Total medical care available.
  • C - Total construction ability.


Range Indications

By default, several range indications are provided for each flight under your control and for certain ground sites.


The following range indications are shown for the currently selected flight:

  • The Blue circle shows the current visibility. This indicates what the flight can see visually.
  • The Bright Red wedge shows the maximum range of the currently selected ordnance. Enemy flights within this wedge can potentially be fired upon.
  • A Dark Red wedge shows the minimum range of the ordnance, if any.
  • The Yellow wedge shows the maximum range of any on-board radar that the aircraft in the flight carries. This wedge indicates the area that enemy flights can potentially be detected.
  • When a flight is Flying Low, then a Brown circle shows the current distance to the horizon from the flight. This indicates the limit of detection of the flight by ground sites.
  • When a flight capable of jamming is selected, then Bright Purple wedges or circles show the range of jamming by the flight.
  • When a flight with IRST is selected, then Dark Purple wedges or circles show the range of that IRST.
  • When a flight capable of ELINT is selected, then Teal wedges or circles show the range of ELINT by the flight.
  • Bright Green wedges show the affected jamming areas of SAM sites. These begin at the outer range of the site and extend inward to the point of burn-through.
  • When a flight carries air-to-ground radar, then Dark Green wedges show the coverage of that ground radar.
  • When a flight carries a cyber pod, then an Orange circle shows the limit of its effectiveness.


For ground sites, the following indications are provided:

  • A Bright Red circle indicates the maximum range of a missile site.
  • A Dark Red circle indicates a minimum range of the missile site if any.
  • A Gray circle indicates the maximum range of AAA.
  • A Bright Yellow circle indicates the maximum range of conventional radar.
  • A Teal circle indicates the maximum range of ELINT radar.
  • A Dark Yellow circle indicates the maximum range of OTH (Over The Horizon) radar.

Note: when an aircraft with stealth capability is selected, the displayed range of the radar is automatically diminished according to that capability.


The Flight Information Area

The Flight Information area appears in the lower-left hand corner of the screen. It shows a picture of the currently selected flight, which is indicated on the map with a red circle around it.


There are several values shown in the Flight Information display for the flight:

  • The various speeds possible for this flight are listed below the picture of the flight. These speeds correspond to Minimum speed, Cruise speed, Military speed, and Maximum speed. Tapping on any displayed speed will cause the flight to fly at that speed and for the speed to be highlighted with green for Minimum speed, white for Cruise speed, yellow for Military speed, and red for Maximum speed.
  • The altitude of the flight is displayed to the right of the picture. These altitudes correspond to Low altitude (LOW or NOE for Nap-of-the-Earth), Cruise altitude (CRU), and where possible High altitude (XHI). Tapping on a displayed altitude will cause the flight to fly at that altitude.
  • The current range of the flight is shown in the scale selected by the user in the Settings Menu. When the flight has less than 2/3 of its nominal range left, the value is shown in yellow. When the flight has less than 1/3 of its nominal range left, the value is shown in red.
  • The flag shown next to the aircraft picture is the nationality of the flight and the organization of the flight, usually its squadron, is shown next to that.
  • The number of aircraft in the flight and the type of aircraft is shown below the nationality and organization.
  • The next higher organization, usually the wing, is shown below the number and type of aircraft.
  • A list of available ordnance for that flight is listed and the currently selected ordnance is highlighted. By tapping on a valid ordnance, you can make that the selected ordnance which is used for any subsequent attacks or firing.


When the word Bingo is highlighted, it indicates that the flight is low on fuel and should return to its base, or rendezvous with a tanker, for refueling. When the word Bingo is shown in Yellow, it means that the flight has very little fuel margin for returning to base if it stays at the current speed and altitude while Red means that it has little margin for returning even if it returns at cruise speed and altitude.


When the word Winchester is highlighted, it indicates that the flight has expended all of its ordnance, with the possible exception of its cannon.


When the word Refueling is highlighted, it indicates that the flight is either currently refueling, for tankers, or being refueled, for all other aircraft.


When the name of the ordnance is prefaced by the symbol "*", it indicates that the ordnance will be dropped should the flight be attacked by enemy aircraft. The reason for this is so that the aircraft in the flight are able to better maneuver against the enemy aircraft.


When the number of the ordnance is prefaced by the symbol "+", it indicates that the number of that ordnance is the maximum possible for that configuration on that aircraft.


End of Game

Each scenario has a duration measured in hours, minutes, and seconds. The current date and time is displayed in the middle of the Flight Information area and the remaining time is displayed below that. When the remaining time reaches zero, then the scenario is automatically stopped and the victory status displayed.


You can start a new battle by tapping on the Start New option. As you play, your battle file is automatically saved and will be restored when you resume.