The game screen contains several parts of the interface that allows you to play the game.
The Main Menu
At the top of the screen is a menu displayed using three dots. This menu gives you access to less frequently used commands and options. These are:
- Next Turn - Advance the game to the next turn.
- Start New - Start a new scenario.
- Command - Display a list of secondary commands.
- Scheduled - Display a list of units scheduled to appear.
- Victory - Display the victory conditions.
- Labels On/Off - Turn the display of labels on the map on and off.
- Sound On/Off - Turn sound effecs on and off.
- Help - Display a list of available help.
Along the top of the screen is a series of buttons. These buttons provide quick access to many of the game features. These are:
- Toggle Fire and Move modes.
- Start a new scenario.
- Advance to the next turn.
- Tapping this button while the AI is running will double its speed (and turn off sound effects while running). A long press (1/2 second) on this button while the AI is running will stop the AI after all opportunity fire is done.
- Turn the selected units counterclockwise.
- Turn the selected units clockwise.
- Turn the selected units about face.
- Change the formation of the selected units.
- Toggle building breastworks for the selected units.
- Toggle skirmisher state for the selected units.
- Display a list of artillery units that can fire.
- Resolve the current melee.
- Toggle the display of units on the map.
- Toggle the display of Objectives on the map.
- Advance to the next units that have not used movement points this turn.
- Highlight Fixed units on the map.
- Highlight Spotted units on the map.
- Highlight units on the map that have fired in the current turn.
- Highlight units on the map that have used movement points in the current turn.
- Highlight units on the map that are Disrupted.
- Highlight units on the map that are Low on Ammo, Out of Ammo, or Uncrewed.
- Highlight units on the map that are the same organization. Note: A long press on this button will cause the next higher organization to be highlighted.
- Display list of available help.
Most of the game screen is covered by a map. The fundamental operations you perform on the main map are:
Selection. Tap any hex on the map to select that hex and all the units in the hex. Double-tap the hex to select the hex but none of the units in the hex. Individual selection is accomplished in the Hex Info Area (see below).
Movement. Press your finger on the map and hold it until a large circle appears. Then drag your finger across the map to where you want to move the selected units. When you release your finger, the units will move as far as they can given their movement allowance and movement restrictions.
Column Movement. If you double tap on a hex contining your units, hold your finger down for a long press (1/2 second), then drag your finger to a destination hex and release, it will initiate column movement. In column movement, units move one at a time from the same division along the path you describe. They automatically enter Travel Mode if they are not already in it. Column movement is an easy way to move a group of units along a road for example without having to move each one invidually.
Firing. Press your finger on the map and hold it until a large circle appears. Then release your finger without moving. This will toggle Fire Mode. An aiming icon will appear in the selected hex. While in Fire Mode, tapping a hex containing enemy units will attempt to fire the selected units at that hex.
Meleeing. Similar to movement, hold your finger on a stack of friendly units until the large circle appears, then drag your finger into a hex containing adjacent enemy units. This will initiate the Melee. To resolve the Melee, press the Resolve toolbar button (see above).
Hex Info Area.
On the left or bottom side of the screen is the Hex Info Area. As you tap in a hex on the map containing units, the specific info about the units in that hex is displayed in this area. When there are more units in the Hot Spot hex than can be displayed in the available Unit Boxes, you can scroll the area left and right. The Hex Info Area also contains information about the terrain in that hex. Tapping on an individual unit picture will toggle selection of that unit.
More information on the units and terrain can be viewed by holding down your finger in the Hex Info Area.
The Terrain Box at the beginning of the unit list displays information about the current Hot Spot hex .The first line of the display describes the type of terrain (in this case Clear) and the percentage benefit a unit will receive when fired upon by virtue of that terrain. In the case of a Water hex crossed by a Trail, the terrain description will be Ford. The second line of the text area shows the Elevation of the current hex in feet. The third line of the text area shows the artillery Ammo values for the Union and Confederate sides respectively. The fourth line of the text area shows the Objective value of the hex, if any. Note: Exit Objective hexes will have the word Exit on this line. A line which begins with Source indicates a Supply Source in the current hex. The side of the Supply Source follows that word on the same line.
Certain terrain can cause Disruption to units moving into it depending on the data associated with the current scenario. If this is the case, then there will indicators of this in the Terrain Box as follows:
- Line Disruption – this terrain will cause Disruption to units moving into it in Line formation.
- Cav Disruption – this terrain will cause Disruption to mounted cavalry units moving into it unless they are using Road Movement.
- Line/Cav Disruption – this indicates both Line and Cav Disruption will occur.
- All Disruption – this terrain will cause Disruption to all units moving into it unless they are using Road Movement.
Alternative Terrain Information
Long pressing causes the display to change to the Alternative display. In this display, the text area changes to show a description of the various hex sides that are present in the hex. The names of the hex sides are arranged in a rough hexagonal pattern around the center of the text area showing the position of the hex side with respect to the hex. The value in the center of this display is the number of men, or equivalent strength, in the hex.
Leaders are displayed using a Leader Box. Each leader is displayed with his picture, his name, and his organization. When the organization name is displayed in Yellow, it indicates that the leader is subordinate to another leader in the organization.
Long pressing causes a display to appear showing the command hierarchy of the leader. From top to bottom the window lists the leader, his organization, the next higher organization, and so forth. In addition, it displays his Command Value (his ability to command with A being highest and F being lowest), his Leadership Value (his ability to motivate his troops with A being highest and F being lowest), and his Movement Value. When the Command Value is displayed in Yellow, it indicates that the leader has failed his Command Test.
The Hex Info area is filled to the right with Unit Box displays. The number of these depends on your screen resolution. The Unit Box shows a representative picture of the unit, its name, its organization, its Strength (in men for infantry and cavalry, in guns for artillery, and in resupply ability for supply wagons), its Movement Value, its Quality, and its current Fatigue Level (in values from 0 to 900). If the Strength value is displayed in Yellow, it indicates that the unit is at less than full strength. If the Quality level is displayed in Yellow, it indicates that the unit's morale is reduced for some reason such as fatigue or ammo level. For Supply Wagons, each unit of strength represents enough ammunition to resupply 10 men.
A long press causes the display to change showing the command hierarchy of the unit. From top to bottom, the window lists the unit name, the unit's organization, the next higher organization and so forth. In addition, in this mode, the type of unit, the unit's weapon, and the firing range of the unit are displayed.
Located at the bottom the main window, the Status Bar displays information about the current battle such as the current turn and date information. It also displays the coordinate of the current hex.